Event 38445

Malifaux VersusCon 2026

Malifaux VersusCon 2026

Malifaux VersusCon 2026
Location Versus Gamecenter
Portugal 
Date 2026-11-01
Host VersusGC #16842
Gustavo Pereira #12136
Event size 0 players
Malifaux
Rated tournament
Registration
open
Registration opens 10:00 AM
Round 1 begins 10:15 AM

? All rounds are GG1, 50ss.

? Any models released in the app when registration opens will be allowed during the event. Official errata will be adopted as soon as it is in the app.

? The time limit for this event is 75 minutes per player (2:30 hours total). Time starts when the Attacker activates their first model or TO says to start, whatever happens first.

Event Policies

? In case of uneven players, Bye will be counted as a 7-3 win. First round Bye is randomized. Next round Byes are for the last player in the standing after each round

? Conceded games will be scored based on the current game state, or a 7-3 tie if no apparent score can be determined. See the FAQ for more info.

? Tiebreakers for players with equal TP will be: 1) Strength of Schedule, 2) Differential, and 3) Total VP.

? The player on top of the Longshanks pairing (from the tournament games list) is the defender.

? Games must be played within the time limit established in the player pack. It is assumed that the players will play using clocks, splitting time equally.

Event Pools

ROUND 1

Stuff the ballots / Standard

01 - Make sure they’re not found

08 - Lay the Bait

18 - Stake a claim

ROUND 2

Turf war / Flank

10 - Take the high ground

19 - Frame job

20 - Plant evidence

ROUND 3

Aetheric conduit / Flank

03 - Pure spite

07 - Caught red-handed

21 - Breakthrough

Clock Rules

Core Principles

? The clock runs for the player who is acting or thinking.

? You may pass the clock to your opponent at any time.

Rules for Clock Use

You are responsible for your own time.

? When you are done acting, it is your responsibility to pass the clock to your opponent.

Alternate end phases, scoring, and shared time

? Make note of who has the clock on the first instance of shared time. Alternate who has the clock during each subsequent instance.

? Pass the clock to your opponent if you are finished with shared time and they have not.

? When time runs out, you may no longer act.

If you clock out, you must finish your current action, then pass the clock to your opponent.

? Your opponent may continue to play until the game ends (until the last turn is scored, or their own time runs out).

Avoid pausing the clock.

? During a tournament, the clock may only be paused by the TO.

Sportsmanship Tips

? Verbally indicate whenever you pass the clock.

? Give your opponent a few seconds to cheat/stone. Then, pass the clock if they are thinking.

? If your opponent does not pass the clock to you, use verbal queues to remind them.

? Verbally indicate if you need thinking time during your opponent’s activation.

? You are responsible for your time, including noticing when the clock should be yours. Intentionally playing on your opponent’s time is cheating.

Clock Setup

When does the clock start?

? Start the clock when the player activating first begins their first activation of Turn 1.

When does the game end?

? Ideally, the game ends naturally, at the end of Turn 4.

? A new turn may not be started if both players have less than 5:00 minutes remaining. If that occurs, the current turn will be scored as the final turn of the game.

How much time is on the clock?

? Round time is split evenly between the players.

? Each player has 90 minutes.

? During a tournament, only a TO or judge may adjust the allotted playtime.

If You Clock Out

You may not...

? Activate models

? Declare actions

? Declare trigger

? Move models

? Choose to use “may” abilities on your models

? Cheat fate

? Use soulstones

? Draw cards

You may still...

? Score points

? Win the game

? Flip duels generated by your opponent

? Discard soulstones, cards, or markers from your opponent’s effects

? Resolve “must” abilities on your models that do not require moving models or flipping cards

Clocks FAQ

I forgot to pass the clock for one of my activations. What should I do?

? Some opponents will let you take an activation on their time, but they are not obligated to do so.

? Ultimately, it is your responsibility to manage your own time.

I regularly forget to pass the clock to my opponent and I’m not getting my full time. What should I do?

? Talk to your opponent and ask them to help you remember to pass the clock.

? If both players are struggling with the clocks, ask for a TO to help out. If no TO is available, they may designate a spectator to help.

? Passing the clock becomes muscle memory with practice. Pass time back and forth in your casual games without enforcing a “clock-out” time.

I think my opponent is intentionally playing on my time, or they are passing the clock without alerting me. What should I do?

? Call for a TO.

My opponent is passing the clock immediately after each flip. What should I do?

? Call for a TO.

Examples of Clock Use

Standard Play Example

Player A activates Titania, and begins attacking Mah Tucket. On the first attack, Player A is hitting on positives, so Player B cheats defensively. Since it only took Player B a couple seconds to determine his cheat, the clock stayed on Player A for the entire action.

On the second attack, Player A missed and cheated to hit. This generated Scamper effects from multiple models in Player B’s crew, so Player A passed the clock to Player B to resolve the Scampers.

On the third attack, Player A hit again, and now Mah could die if Titania hits severe damage. Player B says he needs a second to think, and Player A passes the clock to him. After a minute, Player B decides not to cheat, but spends a stone to put the attack on negs, passing the clock back to Player A. Player A flips severe anyways, and Player B spends another stone to reduce the damage. Since Player B didn’t need to take any time to think about it, the clock stayed on Player A for the reduction.

End Phase Example

Player A and Player B reach the end of Turn 1. Player A had the last activation, so the clock stays on him and the players make note of this.

Player A had little to do during the end phase, and he finishes his cleanup quickly. Player B is playing McMourning and is resolving poison on his crew, so Player A passes the clock to Player B. They flip initiative on Player B’s clock, but then Player A needs to think about cheating initiative, so Player B passes the clock back.

Next end phase, the clock starts on Player B (because it started on Player A last turn). Player A quickly resolves his cleanup, including stoning away some poison damage, before Player B finishes resolving his friendly poison. The clock stays on Player B the entire end phase.

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Malifaux VersusCon 2026

Malifaux VersusCon 2026
Location Versus Gamecenter
Portugal 
Date 2026-11-01
Host VersusGC #16842
Gustavo Pereira #12136
Event size 0 players
Malifaux
Rated tournament
Registration
open

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Event details

Tournament points (TP)

This event uses the standard TP table for Malifaux.

Win Loss Draw
3 0 1

Tie breakers

This event uses the standard tie breakers for Malifaux.

1st SOS Strength of schedule (Total opponent TP)
2nd MOV Margin of victory (Standard)
3rd VPS Victory Points scored

Bye scoring

This event uses standard bye scoring for Malifaux.

Player Phantom
4 2

Player settings

Players may register for this event.
Players may submit game results once the event begins.

Event type

Rated Games are included in player ratings.
Pairing method Swiss
Format Singles
Style Tournament
Soulstones 50
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